First off, just want to say if you don't know about Girls Aloud, and want some wacky, off-the-wall pop music that works, check them out. If you do, then you already know Nadine is the best singer in the lot. This video is also another reason why I don't give up on girls.

Lately I've been feeling a little bit depressed. It's funny, because this isn't an emotion that is foreign to architecture students. It's something that we accept as a consequence of the work we do and the pressure we put ourselves under. Overall I feel that I really should be keeping up with this blog; in fact I'm writing this post in that vein - I need to get out all the work that I've done, look at it objectively [and with an editing eye], then condense and move forward.
Overall the research portion of my velodrome project did not go into my favor. I don't regret the way in which I chose to do it, which was experiment with many different concepts of 'Olympic Caliber Performance' and break them down to small elements, but they felt if I had just taken one idea and exhausted it that I would've had something more developed.
Personally I disagree, just because I feel that this second portion of design is the proper place for that mindset. It's where you have your idea (in this project it is our word) and then create the form from that. My idea is "Maximization" and I really like it. I think it embodies the spirit of my original research in one of its perspectives, that of pushing to the utmost bounds of what one can do and using every fiber of ones build to be the best and push to the top. Right now that's what I'm trying to do. Use everything I have to become the best I can possibly be (and secure my goal of an A in design and obtaining the Design Excellence award this semester!)
Ok - so what I have to do.
1) Remake a model. One of the cruelest things to be told is that your craft is shit and that your models are not on par with the rest of the class. Annoying but it needs to be done.
2) Make a physical model of "Maximization." Overall I've been getting ideas of pulling up/pushing out/holding down so I'm playing with the idea of fibers, sticks, fabric, just things that have a lot of tension inherent in their nature that express what I'm trying to get at.
3)Plan/Section/Perspective. I have to make a 3D model doing the same thing about "maximization" but in Rhino. I'm thinking of using the strength of the triangle as the form giver and then lofting through to make a form
4)Get info for the bounds. The idea of maximization is with the notion that there are bounds which the building must fit into. So, I have to get all the site data from someone else in studio so I have my parameters to work with.

That actually doesn't seem so hard after I made the list. WOW, that really helped! haha

Well it's 3:16am, I can't sleep - might as well get started on this bit.

Also, I posted this song b/c I'm becoming a bit insatiable. I have this friend who I've like for a while and while we are just friends I feel like we've gotten a lot closer lately and I'm confused about what he wants from me? Idk maybe I'm over thinking it but at the same time I like that he's relying on me more. It's annoying to learn more things about him that make me fall a bit more every day...

Either way, design your day!

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